import { Decorator } from "./decorators.js";
import { Registry } from "../../core/registry.js";
import { TerrainUtils } from "../../core/terrain-utils.js";
import { events } from "../../core/events.js";
import { NONE, STEELBLUE, colorByName } from "../../core/color.js";
import { BaseSerializer } from "../../core/serializer.js";
import { getFlag } from "../../core/flags.js";
// ── Trigger base ──────────────────────────────────────────────────────────────
/**
* Fires a color event (and optional message) when the player steps on it.
* Persistent — fires every time.
*/
export class Trigger extends Decorator {
constructor(terrain, color, message) {
super(terrain, null, 0, color, null);
this.message = message;
}
onEnterInternal(event, _player, cell, _dir) {
if (event.isCancelled) {
return;
}
event.board.fireColorEvent(event, this.color, cell);
if (this.message) {
events.fireModalMessage(this.message);
}
}
static SERIALIZER = new (class extends BaseSerializer {
create(args) {
return new Trigger(
_resolveTerrain(args[0]),
colorByName(args[1]) ?? NONE,
args[2] ?? null,
);
}
store(t) {
const base = `Trigger|${this.esc(t.terrain)}|${t.color.name}`;
return t.message ? `${base}|${t.message}` : base;
}
example() {
return new Trigger(Registry.get("Floor"), STEELBLUE, null);
}
template(_id) {
return "Trigger|{terrain}|{color}|{message?}";
}
tag() {
return "Utility Terrain";
}
})();
}
/**
* Fires only if the player has the specified flag or item.
*/
export class TriggerIf extends Trigger {
constructor(terrain, test, color, message) {
super(terrain, color, message);
this.test = test;
}
onEnterInternal(event, player, cell, dir) {
if (event.isCancelled) {
return;
}
if (_playerHas(player, this.test)) {
super.onEnterInternal(event, player, cell, dir);
}
}
static SERIALIZER = new (class extends BaseSerializer {
create(args) {
return new TriggerIf(
_resolveTerrain(args[0]),
args[1],
colorByName(args[2]) ?? NONE,
args[3] ?? null,
);
}
store(t) {
const base = `TriggerIf|${this.esc(t.terrain)}|${t.test}|${t.color.name}`;
return t.message ? `${base}|${t.message}` : base;
}
example() {
return new TriggerIf(Registry.get("Floor"), "poisoned", STEELBLUE, null);
}
template(_id) {
return "TriggerIf|{terrain}|{testValue}|{color}|{message?}";
}
tag() {
return "Utility Terrain";
}
})();
}
/**
* Fires unless the player has the specified flag or item.
*/
export class TriggerIfNot extends Trigger {
constructor(terrain, test, color, message) {
super(terrain, color, message);
this.test = test;
}
onEnterInternal(event, player, cell, dir) {
if (event.isCancelled) {
return;
}
if (!_playerHas(player, this.test)) {
super.onEnterInternal(event, player, cell, dir);
}
}
static SERIALIZER = new (class extends BaseSerializer {
create(args) {
return new TriggerIfNot(
_resolveTerrain(args[0]),
args[1],
colorByName(args[2]) ?? NONE,
args[3] ?? null,
);
}
store(t) {
const base = `TriggerIfNot|${this.esc(t.terrain)}|${t.test}|${t.color.name}`;
return t.message ? `${base}|${t.message}` : base;
}
example() {
return new TriggerIfNot(
Registry.get("Floor"),
"poisoned",
STEELBLUE,
null,
);
}
template(_id) {
return "TriggerIfNot|{terrain}|{testValue}|{color}|{message?}";
}
tag() {
return "Utility Terrain";
}
})();
}
// ── TriggerOnce ───────────────────────────────────────────────────────────────
/**
* Fires once, then removes itself (replaces with the wrapped terrain).
*/
export class TriggerOnce extends Trigger {
onEnterInternal(event, player, cell, dir) {
if (event.isCancelled) {
return;
}
super.onEnterInternal(event, player, cell, dir);
TerrainUtils.removeDecorator(event, this);
}
static SERIALIZER = new (class extends BaseSerializer {
create([terrain, color, message]) {
return new TriggerOnce(
_resolveTerrain(terrain),
colorByName(color) ?? NONE,
message ?? null,
);
}
store(t) {
const base = `TriggerOnce|${this.esc(t.terrain)}|${t.color.name}`;
return t.message ? `${base}|${t.message}` : base;
}
example() {
return new TriggerOnce(Registry.get("Floor"), STEELBLUE, null);
}
template(_id) {
return "TriggerOnce|{terrain}|{color}|{message?}";
}
tag() {
return "Utility Terrain";
}
})();
}
/**
* Fires once if player has the flag/item, then removes itself.
*/
export class TriggerOnceIf extends TriggerOnce {
constructor(terrain, test, color, message) {
super(terrain, color, message);
this.test = test;
}
onEnterInternal(event, player, cell, dir) {
if (event.isCancelled || !_playerHas(player, this.test)) {
return;
}
super.onEnterInternal(event, player, cell, dir);
}
static SERIALIZER = new (class extends BaseSerializer {
create(args) {
return new TriggerOnceIf(
_resolveTerrain(args[0]),
args[1],
colorByName(args[2]) ?? NONE,
args[3] ?? null,
);
}
store(t) {
const base = `TriggerOnceIf|${this.esc(t.terrain)}|${t.test}|${t.color.name}`;
return t.message ? `${base}|${t.message}` : base;
}
example() {
return new TriggerOnceIf(
Registry.get("Floor"),
"poisoned",
STEELBLUE,
null,
);
}
template(_id) {
return "TriggerOnceIf|{terrain}|{testValue}|{color}|{message?}";
}
tag() {
return "Utility Terrain";
}
})();
}
/**
* Fires once unless player has the flag/item, then removes itself.
*/
export class TriggerOnceIfNot extends TriggerOnce {
constructor(terrain, test, color, message) {
super(terrain, color, message);
this.test = test;
}
onEnterInternal(event, player, cell, dir) {
if (event.isCancelled || _playerHas(player, this.test)) {
return;
}
super.onEnterInternal(event, player, cell, dir);
}
static SERIALIZER = new (class extends BaseSerializer {
create(args) {
return new TriggerOnceIfNot(
_resolveTerrain(args[0]),
args[1],
colorByName(args[2]) ?? NONE,
args[3] ?? null,
);
}
store(t) {
const base = `TriggerOnceIfNot|${this.esc(t.terrain)}|${t.test}|${t.color.name}`;
return t.message ? `${base}|${t.message}` : base;
}
example() {
return new TriggerOnceIfNot(
Registry.get("Floor"),
"poisoned",
STEELBLUE,
null,
);
}
template(_id) {
return "TriggerOnceIfNot|{terrain}|{testValue}|{color}|{message?}";
}
tag() {
return "Utility Terrain";
}
})();
}
// ── Drop / Pickup triggers ────────────────────────────────────────────────────
/**
* Fires once when a specific item (matching flagStr/name) is dropped here.
*/
export class TriggerOnceOnDrop extends Decorator {
constructor(terrain, color, itemName) {
super(terrain, null, 0, color, null);
this.itemName = itemName;
}
onDropInternal(event, cell, item) {
if (event.isCancelled) {
return;
}
if (item.name === this.itemName) {
event.board.fireColorEvent(event, this.color, cell);
TerrainUtils.removeDecorator(event, this);
}
}
static SERIALIZER = new (class extends BaseSerializer {
create([terrain, color, itemName]) {
return new TriggerOnceOnDrop(
_resolveTerrain(terrain),
colorByName(color) ?? NONE,
itemName,
);
}
store(t) {
return `TriggerOnceOnDrop|${this.esc(t.terrain)}|${t.color.name}|${t.itemName}`;
}
example() {
return new TriggerOnceOnDrop(
Registry.get("Floor"),
STEELBLUE,
"GoldCoin",
);
}
template(_id) {
return "TriggerOnceOnDrop|{terrain}|{color}|{itemName}";
}
tag() {
return "Utility Terrain";
}
})();
}
/**
* Fires once when a specific item is picked up from here.
*/
export class TriggerOnceOnPickup extends Decorator {
constructor(terrain, color, flagStr) {
super(terrain, null, 0, color, null);
this.flagStr = flagStr;
}
onPickupInternal(event, cell, _agent, item) {
if (event.isCancelled) {
return;
}
if (item.name === this.flagStr || _itemMatchesFlag(item, this.flagStr)) {
event.board.fireColorEvent(event, this.color, cell);
TerrainUtils.removeDecorator(event, this);
}
}
static SERIALIZER = new (class extends BaseSerializer {
create([terrain, color, flagStr]) {
return new TriggerOnceOnPickup(
_resolveTerrain(terrain),
colorByName(color) ?? NONE,
flagStr,
);
}
store(t) {
return `TriggerOnceOnPickup|${this.esc(t.terrain)}|${t.color.name}|${t.flagStr}`;
}
example() {
return new TriggerOnceOnPickup(
Registry.get("Floor"),
STEELBLUE,
"Gold Coin",
);
}
template(_id) {
return "TriggerOnceOnPickup|{terrain}|{color}|{flag}";
}
tag() {
return "Utility Terrain";
}
})();
}
// ── Registry ──────────────────────────────────────────────────────────────────
export function registerTriggers() {
Registry.register("Trigger", Trigger.SERIALIZER);
Registry.register("TriggerIf", TriggerIf.SERIALIZER);
Registry.register("TriggerIfNot", TriggerIfNot.SERIALIZER);
Registry.register("TriggerOnce", TriggerOnce.SERIALIZER);
Registry.register("TriggerOnceIf", TriggerOnceIf.SERIALIZER);
Registry.register("TriggerOnceIfNot", TriggerOnceIfNot.SERIALIZER);
Registry.register("TriggerOnceOnDrop", TriggerOnceOnDrop.SERIALIZER);
Registry.register("TriggerOnceOnPickup", TriggerOnceOnPickup.SERIALIZER);
}
// ── Helpers ───────────────────────────────────────────────────────────────────
/** Resolve a terrain arg that may be either a plain string key or an already-resolved Piece. */
function _resolveTerrain(arg) {
if (typeof arg === "string") {
return Registry.get(arg);
}
return arg;
}
function _playerHas(player, test) {
if (!player || !test) {
return false;
}
const flag = getFlag(test);
if (flag !== -1 && player.is(flag)) {
return true;
}
return player.bag.find((i) => i.name === test) != null;
}
function _itemMatchesFlag(item, flagStr) {
return item.name === flagStr;
}