Methods
canEnter(agent, cell, direction) → {boolean}
- Description:
Can an agent (or player) enter this terrain from the given direction? Enforces flag-based traversability:
- TRAVERSABLE → any agent can enter
- AQUATIC → only AQUATIC agents or those with WATER_RESISTANT
- LAVITIC → only LAVITIC agents or those with FIRE_RESISTANT
- ETHEREAL → only FLIER agents
- (none) → impassable (Wall, Waterfall, etc.) Return false to unconditionally block movement — no side effects.
- Source:
Parameters:
| Name | Type | Description |
|---|---|---|
agent |
Agent | |
cell |
Cell | destination cell |
direction |
Direction |
Returns:
- Type
- boolean
canExit(agent, cell, direction) → {boolean}
- Description:
Can a non-player agent exit this terrain in the given direction?
- Source:
Parameters:
| Name | Type | Description |
|---|---|---|
agent |
Agent | |
cell |
Cell | current cell |
direction |
Direction |
Returns:
- Type
- boolean
onAdjacentTo(event, cell)
- Description:
This terrain is now adjacent to the player. Called after each move. Use this to reveal secret passages, trigger proximity effects, etc.
- Source:
Parameters:
| Name | Type | Description |
|---|---|---|
event |
GameEvent | |
cell |
Cell |
onAgentEnter()
- Description:
A non-player agent is entering this terrain. Cancel event to prevent the move.
- Source:
onAgentExit()
- Description:
A non-player agent is exiting this terrain.
- Source:
onColorEvent(event, color, cell)
- Description:
A color event is being broadcast on this board. Implementations compare
this.colorto the eventcolorparameter and react only when they match.
- Source:
Parameters:
| Name | Type | Description |
|---|---|---|
event |
GameEvent | |
color |
string | CSS color string of the event |
cell |
Cell | the cell holding this terrain |
onDrop()
- Description:
An item is being dropped onto this terrain. Cancel event to make the item disappear (e.g., dropping into lava).
- Source:
onEnter(event, player, cell, dir)
- Description:
The player is entering this terrain. Cancel event to prevent the move.
- Source:
Parameters:
| Name | Type | Description |
|---|---|---|
event |
GameEvent | |
player |
Player | |
cell |
Cell | destination cell |
dir |
Direction |
onExit()
- Description:
The player is exiting this terrain. Cancel event to prevent the move.
- Source:
onFlyOver(event, cell, flier)
- Description:
An in-flight item is passing over this terrain. Cancel event to make the item land here instead of continuing.
- Source:
Parameters:
| Name | Type | Description |
|---|---|---|
event |
GameEvent | |
cell |
Cell | |
flier |
InFlightItem |
onNotAdjacentTo()
- Description:
This terrain is no longer adjacent to the player.
- Source:
onPickup()
- Description:
An agent is picking up an item from this terrain. Cancel event to prevent the pickup.
- Source: