Design
- Item Database
- Tag Validation
- Item Tag Ontology
- Locations
- Dice Statistics
- Item Generation Form
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Tile-based map generation - I tried this initially for overland maps, so it’s
generating that, but I have a better approach for those. Keeping this because it may be
used for city or building map generation:
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Tiled Map - randomly generated, tile-based “topographic” style
map into which locations are generated;
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Tile Editor - Editor for the tiles (this will
definitely be changed if I return to tiling to create city/building maps).
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Trace-of-topographic map - my preferred approach for overland maps. Map isn’t
randomly generated, but the sites, place names, etc. are random with each generation.