Maps — there are two approaches I’ve taken so far. The first is tile-based, which
was inadequate for overland maps, but I am keeping it because it might be useful for city
maps or building layouts. The second approach is to trace topographic maps to generate
SVGs with the metadata to generate random content for the map. Both these approaches have
editors to generate the content.
Tiled Map - randomly generated, tile-based “topographic” style
map into which locations are generated;
Tile Editor - Editor for the tiles (this will
definitely be changed if I return to tiling to create city/building maps).